The Asset Panel collects all shareable assets in the scene. It has a search box and filter buttons to sort through the assets easily.
All assets in the panel can be duplicated by clicking the corresponding icon. This creates an independent copy of the asset which can be edited individually.
Duplicate an asset
Removing Unused Assets
Having too many assets will affect performance negatively, since bandwidth and loading times are very important for web applications. There is a useful function which deletes all currently unused assets in the scene, but use this with caution as it is not reversible! You are strongly recommended to take a snapshot of your project before doing this. The button is accessible by first clicking the gearbox icon at the top of the panel.
Showing the button to remove all assets
The Asset Library
Configured assets can be added to the Asset Library for re-use later. That means that if you have a perfect material you’d like to store, or the most amazing entity mankind has ever seen, you can very easily add it straight from the Asset Library later. The library is accessed by clicking the Import button at the top of the interface.
Access the Asset Library
The Asset Library has a list of different sources and collections, including your own added assets. Assets can be added to the library by clicking the Add To Asset Library button (easy, eh?) next to the asset in the various panels, or with the icon in the Asset Panel.
Add an asset to the library
Whole entities can also be added to the library, of course! The option for adding is accessed by first opening the Entity Options by clicking the gearbox icon at the top of the Entity Inspector.
Adding an entity to the asset library