The Geometry panel contains a renderable mesh or primitive on the entity. When you import a 3D model, or create a primitive from the Create Entity dialog, it will always get a Geometry component.
Together with a Material component, the Geometry can be rendered. If you don’t have a Material component, the geometry will be invisible.
The panel looks different for different kinds of meshes and primitives, but in general, they have these settings:
- Cast shadows
- Receive shadows
- Dimensions and/or number of samples (primitives only)