Post Effects

In the post effects panel it is possible to create a stack of effects, affecting the final render composition.

The effects in the stack are applied top to bottom. Reordering the effects is done by drag and dropping one effect box at a time, activated by pressing down on the top side of the effect box. The cursor is changed to a pointer upon hovering on the draggable area.

To see the applied post effects, make sure you have post effects enabled in the canvas'/viewport's top menu.

Effect Controls

In the effect’s box various inputs are available to customize it’s output.

Quick Tip: Create Slider Controllers

The sliders are there to provide sane defaults of the particular value its controlling. - However, it is possible to override the value by either editing the number or click-and-dragging on the text input next to the slider.

Technical Details

Post effect layers in create are made out of render passes in the engine. You can find a visual test on the bloom post effect here

Available Effects

Antialias

FXAA based antialiasing. For smoothing out jagged edges.

  • Span: Area of the smoothing effect

Bloom

Intensify and create glow out of the high valued colors in the input.

  • Opacity: Amount of bloom applied.

  • Size: Glow area

  • Gain: Brightness added

  • Intensity: Contrast

Bleach

Alter input color by it’s luminace.

  • Opacity: Blending multiplier for the effect

Blur

Gaussian blur.

  • Amount: Blending amount

  • Size: Blur area size

Contrast

Alters the brightness, contrast and saturation.

  • Brightness: Negative values remove brightness, positive adds

  • Contrast: Change the contrast

  • Saturation: Color saturation

Dot

Adds an overlay with “see-through holes”.

  • Angle: Change the angle of the hole grid

  • Scale: Scale the holes uniformly

  • SizeX: Scale the hole size on the x-axis

  • SizeY: Scale the hole size on the y-axis

Edge Detect

Difference of Gaussians based edge detection.

  • Gauss Sigma: Sets the base of the two gaussian kernels

  • Threshold: Threshold value to be considered an edge

  • Background %: Blending amount of the non-edge color (background color) and the input color

  • Edge Color: Pick the color of the edges

  • Background Color: Pick the color of non-edges

Film Grain

Adds distoring noise and horizontal lines.

  • Noise: Amount of noise

  • Line Intensity: The lines’ color intensity

  • Line Count: The number of lines

Hatch

Converts image to grayscale and creates a pattern based on the grayscale value.

  • Width: Pattern detail

  • Spread: Pattern size

HSB (Hue Saturation Brightness)

Alters the hue, saturation and brightness

  • Hue: Offset the input’s hue with this amount

  • Saturation: Saturation of color

  • Brightness: Add or remove brightness

Levels

Clamp value levels of input to a new range.

  • Gamma: Add or remove gamma

  • Min Input: Set the minimum input used

  • Max Input: Set the maximum input used

  • Min Output: Set the minimum output

  • Max Output: Set the maximum output

Motion Blur

Uses previously rendered frames to produce a motion blur trail.

The scale is applied accumulately per trailing image from the center of the screen.

  • Amount: Blending amount of the previous frames

  • Scale: Scale the previous frames image with this amount

Noise

Blends colored noise with input

  • Noise: Amount to blend input with noise

Overlay

Adds a texture as an overlay

  • Texture: The texture to be used

  • Blend Mode: Blend mode of the overlay and the input

  • Amount: Blending amount

Radial

Add directional highlight streaks from target color of the input.

  • Offset: Use to pick what input value is the highlight target

  • Multiplier: Multiplier of the highlighted streaks

RGB Shift

Split the input into red, green and blue , outputs combination with some offset between the colors.

  • Amount: Distance between the split images

  • Angle: Angle set in radians for the split direction

Sepia

Sepia color filter.

  • Amount: Blending of the filter, in percentage

Tint

Convert the input’s luminance to one color.

  • Amount: Blending of the input and tinted output

Vignette

Adds an vignette effect, gradients around the edges of the image.

  • Offset: Area of gradient

  • Darkness: The color of the gradient